
The Enemy of the Living
Virtual Death, Real Evil
In virtual reality, nothing is real. Fake orcs pretend to fight fake elves. Priests churn out blessings on a conveyor belt. Mages defeat their enemies with digital illusions of combat spells.
Yet every game is just part of something much bigger. Human nature doesn't change. People will always find a way to exploit or even harm others, even if it leads to personal loss or even death in real life.
I am John Doe, a necromancer and guardian of the dead. But that's just my in-game character. Just an illusion. In reality, I'm playing detective, following a trail. And the worst part is that my employers' interests are not limited to the game itself...
Pavel Kornev
His breakthrough as a writer came in 2005 with the novel *Ice*, the first part of the *Borderlands* cycle, and in 2006 he received the Sword Without a Name award from the Alfa-kniga publishing house. This science fantasy series became his most popular work and has also been published in Polish, for example. In addition to this, he has written the *Exorcist* and *Autumn City* cycles, as well as several standalone novels and short stories. He primarily writes action-packed prose: science fantasy or fantasy with detective, steampunk, or post-apocalyptic elements. With the *Dead Man's Journey* series, he expanded into the new genre of LitRPG. Pavel Nikolayevich Kornev was born in 1978 in Chelyabinsk, Russia, and graduated from university with a degree in economics. He is currently a full-time writer.
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