ALL-IN: All or more

459,-
Price Guarantee

ALL-IN: All or more

board games

A fast card game, ALL-IN is packed with tactics, psychology, and risk

ALL-IN: Everything or More is built on a simple principle that you’ll pick up quickly but will rarely master completely. It combines card play, reading your opponents, and the thrill of making bold decisions, where one correct guess can change the course of the entire game. ALL-IN: Everything or More is designed for 2–5 players who want to enjoy a fast-paced card game with a significant dose of tactics and psychology. The recommended age is 10 and up, because the game uses poker-like combinations and requires the ability to follow the action at the table. You should set aside about 30 minutes for one game, making it a great choice for the main event of the evening or as a quick option between more demanding titles. It will be appreciated by players who like to take risks but also want to stay in control of their decisions. Thanks to its simple rules, it’s also suitable for mixed gaming groups where experienced and casual players meet.

recommended age

10+

recommended age
number of players

2–5 players

number of players
game length

30 min

game length

Key Features of the ALL-IN: Everything or More Card Game

  • A strategic card game with elements of psychology and bluffing
  • Exciting predictions of the outcomes of each round
  • Dynamic all-in move game mechanic
  • Strong player interaction throughout the entire game
  • Simple rules and quick explanation for new players
  • Variable gameplay thanks to double-sided reference cards
  • Suitable for 2 to 5 players
  • Works well with a small or full number of players
  • A combination of tactics, risk-taking, and proper timing
  • A modern card game from author Phil Walker-Harding
  • Striking graphic design by illustrator Dan Gartman
  • An accessible family game with sufficient strategic depth
  • Czech localisation prepared concurrently with production
  • Suitable for families, friends, and more experienced card game players
ALL-IN: Everything or More Card Game

What's the Game About?

The core of ALL-IN: Everything or More is working with the cards in your hand and trying to create the strongest possible combination at the end of the round. Each player gradually plays cards, manipulates the supply of face-up cards, and adjusts their hand to hold the best possible set at the crucial moment. At the same time, however, you watch your opponents, their behaviour, and which cards appear in the game, because information is often more important than the luck of the draw. The prediction phase plays an important role, in which all players try to guess who has the strongest combination.

ALL-IN: Everything or More Card Game

The Specific Element of the All-In Action

This is where the real action happens, because a correct prediction brings runes from the bank, while a bad guess can mean a missed opportunity. It's not enough to just arrange your cards well; you also need to convincingly hide your intentions or, conversely, lead your opponents to a wrong judgement. A specific element is the all-in action, which allows you to bet everything on one card. At that moment, you stop actively participating in the round, but at the same time, you send a clear signal that you're confident. This move significantly changes the dynamics of the game, as other players must re-evaluate their predictions and react to a situation that can fundamentally change within a few moves.

ALL-IN: Everything or More Card Game

Every Decision Can Change the Course of the Entire Game

It offers a clever combination of card hands and player psychology, where you constantly consider not only your own hand but also the intentions of others at the table, trying to read their decisions and behavioural cues. Thanks to the short playing time, it's easy to get to the table even when there's no room for long strategic games, yet it still offers a full-fledged gaming experience. The prediction mechanic creates tension until the very end of the round and forces you to think several moves ahead, because every guess can significantly affect your score. The all-in action brings powerful moments that can turn the tide of the game and provide space for bold decisions that throw other players off balance. Simple rules allow for a quick explanation to new players, yet the game offers enough depth for a group to gladly return to it again and again. The variability thanks to double-sided reference cards changes the order of combinations and ensures that each game can play out a little differently from the last.

ALL-IN: Everything or More Card Game

Tense Player Interaction in Every Turn

The interaction between players is natural and unforced, as every move, card draw, or combination played can influence the decisions of others at the table. The game works very well with different numbers of players and maintains its tension whether playing with two or a full house of five. The theme of working with fate and predictions is elegantly intertwined with the game mechanics without unnecessary complications or artificial restrictions. ALL-IN: Everything or More is the ideal choice for players who love cards but are looking for a title where judgement, courage, and perfect timing are what decide the outcome.

ALL-IN: Everything or More Card Game

The Game Comes from an Experienced Creator of Modern Card Game Hits

The game's author is Phil Walker-Harding, an Australian game designer who has long focused on accessible games with a distinct gameplay idea. The visual side was handled by Dan Gartman, an American illustrator whose style is built on bold colours and a unique atmosphere. The original publisher of the game is Next Move, a brand known for its focus on modern family and card games with a clear identity. The Czech localisation is being created concurrently with production to make the game fully accessible to local players.

ALL-IN: Everything or More Card Game

Package Contents

54 cards with values and colours, 2 rune cards, 50 runes in various denominations, 5 prediction tokens, 5 double-sided reference cards, 4 offer frames, Czech and Slovak rules

Specifications

Product type

Product type Card game

Games and puzzles

Product type Base game
Package contents Cards, Chips
Minimum number of players 2
Maximum number of players 5
Game length 30 min
Difficulty Light
Material Paper

Release date

Month of release March
Release date 2026

Language

Rule language Czech, Slovak
Game language Czech

Genres and game mechanics

Genre Family
Gameplay mechanics Money games , Building, Bluffing

Age and intended use

Usage Everybody
Suitable for 10 years

Cards

Number of cards per pack 61 pc(s)
Code:  HRAls19990
Warranty: 24 months
Manufacturer information

Asmodee Czech Republic, s.r.o., Novozámecká 4/495, 198 00 Praha 9, +420 281 930 585, [email protected]

Show more