Shifu Plugo Link & Count - STEM Tablet Game

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Shifu Plugo Link & Count - STEM Tablet Game
Interactive math and puzzle game for tablets
Shifu Plugo Count & Interactive Educational Game Kit Link uses augmented reality technology, which uses a tablet to monitor what a child will place on a magnetic pad, providing feedback for developing a story on the screen. The games use the concept of STEM education and apply a playful and imaginative approach to acquainting children with mathematics, logic and spatial orientation. By actively solving tasks, children find it easier to acquire knowledge and skills and better memorize new knowledge.
Key Features of the Shifu Plugo Count & Interactive Game Kit Link
- Interactive toy for children from 5 to 11 years
- Magnetic pad with a slot for holding a tablet
- 2 sets of digits and signs with a stand
- 15 magnetic hexagons
- Augmented Reality Technology (AR)
- Continuous feedback
- It is based on the concept of STEM education
- Accompanying mobile application Plugo (Android, iOS)
- Fun games with different themes and levels of difficulty
- No Bluetooth required, no cables or batteries
Use of the principles of STEM education
Thanks to the application of the educational principles of STEM, children' s orientation in modern technologies, mathematics and the application of acquired knowledge in everyday life is improved. Shifu Plugo Count & Link also enhances critical thinking, concentration, logical thinking and autonomy in performing tasks.
Smart interactive entertainment
The accompanying mobile application Plugo turns the tablet into a modern educational toy, which will offer children a rich offer of fun games with colourful stories, the levels of which are adapted to the age of 5 to 11 years . Augmented reality (AR) technology provides instant feedback, and no buttons, batteries or annoying cables get in the way of children playing.
Active task solution
After launching the Plugo mobile application, children control the games by placing pieces on a stand and assembling magnetic hexagons. Each correct answer will move them further in the story. They can e. g. help the astronaut fly through the solar system, assemble animal shapes, or build pipes. The interactive environment of the application includes audiovisual motivational elements that help children smoothly and effectively in solving tasks.
Specifications
Age and intended use
Programming for Kids
| Code: | SHIFa4 |
| Links: | Producer's Website: |




