Shifu Plugo Link - Puzzle Game for Tablets

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Shifu Plugo Link - Puzzle Game for Tablets
Interactive puzzle game for tablets
The interactive educational game Shifu Plugo Link uses augmented reality technology, which uses a tablet to monitor what the child will build on a magnetic pad, thus providing feedback for developing the story on the screen. The game uses the concept of STEM education and applies a playful and imaginative approach to acquainting children with logic and spatial orientation. By actively solving tasks, children find it easier to acquire knowledge and skills and better memorize new knowledge.
Key features of the interactive game Shifu Plugo Link
- Interactive toy for children from 5 to 11 years
- Magnetic pad with a slot for holding a tablet
- 15 magnetic hexagons
- Augmented Reality Technology (AR)
- Continuous feedback
- It is based on the concept of STEM education
- Accompanying mobile application Plugo (Android, iOS)
- Fun games with different themes and levels of difficulty
- No Bluetooth required, no cables or batteries
Use of the principles of STEM education
Thanks to the application of the educational principles of STEM, children' s orientation in modern technologies, logic and the application of acquired knowledge in everyday life is improved. Shifu Plugo Link also enhances critical thinking, concentration, logical thinking and task independence.
Smart interactive entertainment
The accompanying mobile application Plugo turns the tablet into a modern educational toy, which will offer children a rich offer of fun games with colourful stories, the levels of which are adapted to the age of 5 to 11 years . Augmented reality (AR) technology provides instant feedback, and no buttons, batteries or annoying cables get in the way of children playing.
Active task solution
After launching the Plugo mobile application, children control the games by folding magnetic hexagons and each correct answer will move them further in the story. They can e. g. assemble animal shapes, build pipes, or put out fires. The interactive environment of the application includes audiovisual motivational elements that help children smoothly and effectively in solving tasks.
Specifications
Age and intended use
Programming for Kids
| Code: | SHIFa2 |
| Links: | Producer's Website: |




